Probably there will be other 100.000 articles that talk abou how to design online, but if you want you can read this guide.
First of all we need to make clarity about the concept of designing things: for designing you don’t only need to ideate, draw, color, but also (and mostly) build and make researches.
The idea of design, makes us think of something that progress, that somehow will come to an end.
The characteristics that you should be ready to develop to be a designer:
- Scientific spirit: you’ll have to create a thesis and disprove it many times, make hypothesis on paper and for real.
- Curiosity: you need to look around you with curiosity, nature is our teacher.
- Interest to who’s around you: design is not only the pretty object, but it’s also what it’s been invented for into the Bauhaus: a way of solving problems of who’s around you. If an object doesn’t has functionality than it can be defined as useless, but you could turn out as rich since all the chinoiserie we see around us.Remember of listening to your parents an friends needs, especially when they mown about not being able of using something or about an object.
Foundations of creation:
- Researches: ok, you’ll say ” but what’s its utility? I can do a little bit of it at the beginning, and then i’ll be fine with it”- and in this case, if you’re not really a perfectionist and very interested in what you’re doing, than it could be fine, but I suppose you want to do your best ( no one works his ass off for nothing… seriously, often we go crazy!). Now I’ll explain, the research part often takes off all the project. Ok, you won’t be at the drawing section all the time, trying to make the draw perfect, but you’ll need to do researches on materials for sure, then about the stability of the structure, and about the sensation the object gives you while touching it…etc. More over, think about having to design a Oleshinestoh (neologism made in Italy), won’t you spend hours trying to find out how it’s made?
- First sketches: this is the stage when you take a4 sized papers and you start to draw, draw and draw, and more, draw. You can do great sketches making them big enough and maybe trying to make them big enough, and maybe trying to make a mental image of what you’re gonna draw before putting it down on paper, or just do things as you want, until you find a shape you like. Generally speaking it’s fundamental: make good sized draws, have a sure line and color in the grace of God.
- Final sketches: you may think what’s this second phase needed for, this one is needed because in the other one you choose how to do it, now you need to draw it properly, with good pencils and watercolors ( the poor version of Copic, but if you don’t know how to use them I don’t recommend them, it can turn out in a mess!) or in black an white colored with and hatching technique.
- Prototyping 1: now you have a bunch of draws, more or less well made, but maybe you draw a mess that doesn’t agree with gravity’s law. What to do? Wait until the end of the project to find it out? No, maybe it’s not the best thing to do, because then you could leave your aspirations and open an asylum for architects and designers ( you could be rich in 2 years!). I don’t say that you should use fine Chinese porcelain: paper or carton are enough! Take the same a4 papers you used before and make a little version of your project to see if it works.
- Thecnical design: Here it comes he worst part! You can choose between: a- a piece of paper b- autocad c- nanocad and others; You’ll go crazy anyway, you’d better learn how to use them before, especially paper, those don’t forget, and it’s better to hesitate to go hysteric. Trust me.
- Prototyping b: just in case to see if there are any problems. Have thought prot. ended? Ah silly you! Now take your draw and make a full size prototype with whatever you can find!
- Coloration: The mystery of tendering, now that you finished drawing, you need to color, render and quote your project: no carpenter will take you seriously if you don’t put measurements on your work, they do their job, they’re not magicians!
- Prototyping and 3D model. This step is sad, but everybody say it’s the simplest part ( after 40 years in the field). As you probably understood from the beginning, now you’re gonna choose between making your object or do the 3D model with a vectorial program.
- The stage no one talks about: design PRESENTATION. Everyone forgets it, it seem like the project it’s automatically presentable. In the truth it’s not, take your best camera, take photos and make a good presentation of your work, either on paper or online. Be synthetic, clear, rational, a mix between Scandinavian e Florence Renaissance style.
Now you want to give up on being a designer and you’re gonna try to be an artist, won’t you?